PROFESSIONAL SUMMARY
Industrial Designer with 15+ years of experience spanning consumer products, wearables, and advanced hardware programs. Currently embedded onsite at Meta through a design and engineering consultancy, supporting low-TRL wearable electronics from early research through rapid prototyping and system integration. Known for translating ambiguous problem spaces into clear physical concepts, through rapid prototypes, and alignment across large cross-functional teams.
Experience
Industrial Designer, Onsite at Meta
Sigma Design, Kirkland WA
Aug 2022 - Current
Freelance Designer
Aug 2017 - Current
Industrial design, UI/UX design, ergonomics and system integration support for low-TRL wearable electronics and hardware platforms
Rapid prototyping using advanced electronics, mechanical prototyping, GenAI and modern manufacturing methods to de-risk concepts and inform architecture decisions
Collaborate across large, highly cross-functional teams including hardware, software, UX, research, operations, production, and leadership to drive alignment and momentum
Present design concepts and strategic narratives; generate visual assets and physical models for internal reviews and executive-level keynote presentations
Support internal branding, packaging, and graphic design systems, improving clarity, cohesion, and professionalism across teams
Provide turn-key product design and development services for clients ranging from early-stage startups to established brands
Lead projects from concept through production readiness, including industrial design, CAD, detailed spec packages, and supplier handoff
Design across softgoods and hardgoods, balancing aesthetics, ergonomics, cost, and manufacturability
Support brand development through visual language systems, materials strategy, and packaging design
Designer, Equipment and Accessories
Mountain Hardwear, Richmond CA
Nov 2012 - Aug 2017
In-house designer for accessories and equipment categories including handwear, backpacks, headwear, and technical gear
Created product concepts, technical drawings, and detailed spec packages aligned with PLM briefs and seasonal roadmaps
Partnered with development and sourcing teams through prototype reviews, iteration cycles, and production hand-off
Conducted factory visits and maintained ongoing communication with overseas manufacturing partners
Lead Designer/Developer, Gloves
Tabar Inc., Bellingham, WA
April 2008 - Nov 2012
Managed glove product lines for multiple clients, overseeing the entire product lifecycle from kickoff through production
Led industrial design, specification and BOM creation, timeline management, and pricing strategy
Owned communication with clients and factories, including factory visits, inspections, and quality oversight
Education
BS Industrial Design, Western Washington University, Bellingham WA
CORE SKILLS
Industrial Design & Human Factors
Industrial Design, Ergonomics, Human Factors
Wearable Devices, Consumer Hardware
Softgoods Design, Electronic integration
Prototyping & Technical Execution
Rapid Prototyping
CAD Modeling & Surfacing
Spec Packages, BOMs, Design Documentation
Design for Manufacturability (DFM) / Design for Assembly (DFA)
Collaboration & Communication
Cross-Functional Collaboration (HW, SW, UX, Research, Ops)
Executive & Stakeholder Presentations
Concept Narratives, Visual Storytelling
Factory & Vendor Communication
Manufacturing & Product Development
Prototype Evaluation & Iteration
Supplier Coordination & Sample Review
Materials Research & Sourcing
Production Readiness & Hand-Off