PROFESSIONAL SUMMARY

Industrial Designer with 15+ years of experience spanning consumer products, wearables, and advanced hardware programs. Currently embedded onsite at Meta through a design and engineering consultancy, supporting low-TRL wearable electronics from early research through rapid prototyping and system integration. Known for translating ambiguous problem spaces into clear physical concepts, through rapid prototypes, and alignment across large cross-functional teams.


Experience

Industrial Designer, Onsite at Meta

Sigma Design, Kirkland WA

Aug 2022 - Current

Freelance Designer

Aug 2017 - Current

Industrial design, UI/UX design, ergonomics and system integration support for low-TRL wearable electronics and hardware platforms

Rapid prototyping using advanced electronics, mechanical prototyping, GenAI and modern manufacturing methods to de-risk concepts and inform architecture decisions

Collaborate across large, highly cross-functional teams including hardware, software, UX, research, operations, production, and leadership to drive alignment and momentum

Present design concepts and strategic narratives; generate visual assets and physical models for internal reviews and executive-level keynote presentations

Support internal branding, packaging, and graphic design systems, improving clarity, cohesion, and professionalism across teams

Provide turn-key product design and development services for clients ranging from early-stage startups to established brands

Lead projects from concept through production readiness, including industrial design, CAD, detailed spec packages, and supplier handoff

Design across softgoods and hardgoods, balancing aesthetics, ergonomics, cost, and manufacturability

Support brand development through visual language systems, materials strategy, and packaging design

Designer, Equipment and Accessories

Mountain Hardwear, Richmond CA

Nov 2012 - Aug 2017

In-house designer for accessories and equipment categories including handwear, backpacks, headwear, and technical gear

Created product concepts, technical drawings, and detailed spec packages aligned with PLM briefs and seasonal roadmaps

Partnered with development and sourcing teams through prototype reviews, iteration cycles, and production hand-off

Conducted factory visits and maintained ongoing communication with overseas manufacturing partners

Lead Designer/Developer, Gloves

Tabar Inc., Bellingham, WA

April 2008 - Nov 2012

Managed glove product lines for multiple clients, overseeing the entire product lifecycle from kickoff through production

Led industrial design, specification and BOM creation, timeline management, and pricing strategy

Owned communication with clients and factories, including factory visits, inspections, and quality oversight

Education

BS Industrial Design, Western Washington University, Bellingham WA


CORE SKILLS

Industrial Design & Human Factors

  • Industrial Design, Ergonomics, Human Factors

  • Wearable Devices, Consumer Hardware

  • Softgoods Design, Electronic integration

Prototyping & Technical Execution

  • Rapid Prototyping

  • CAD Modeling & Surfacing

  • Spec Packages, BOMs, Design Documentation

  • Design for Manufacturability (DFM) / Design for Assembly (DFA)

Collaboration & Communication

  • Cross-Functional Collaboration (HW, SW, UX, Research, Ops)

  • Executive & Stakeholder Presentations

  • Concept Narratives, Visual Storytelling

  • Factory & Vendor Communication

Manufacturing & Product Development

  • Prototype Evaluation & Iteration

  • Supplier Coordination & Sample Review

  • Materials Research & Sourcing

  • Production Readiness & Hand-Off